Jimmy Hart

Very Rare
Entrance, Support, Trademark

Jimmy Hart's Stable Trademark

Draw a page. This can only be played if Jimmy Hart is not in play.

Any member of Jimmy Hart's Stable recieves 1 Attitude at the start of every third round. (3, 6, 9, etc.)

COST: 0
Special

Megaphone Shot

Rare
Strike
Impact, Illegal, Trademark

Jimmy Hart's Stable Trademark

This can only be played if Jimmy Hart is in play. This move does +1 damage for each point of Attitude you have. You recieve 4 Warnings.

COST: 8
DMG: 11
in close

Honky Tonk Man

Limits
= 0
= 1

HP: 64

Member of Jimmy Hart's Stable

Special: "Cool, Cocky And Bad"

Choose: Heal HP or draw pages. Each ability can be used once, and each gives you a total equal to your points of Attitude.

Shake, Rattle & Roll

Very Rare
Technical
Takedown, Finisher

Honky Tonk Man Finisher

Counters head down moves.

This move does +1 damage for each point of Attitude you have.

COST: 14
DMG: 14
in close

The Mountie

Limits
= 0
= 1
= 2

HP: 64

Member of Jimmy Hart's Stable

If your opponent has more Warnings than you, gain 1 Attitude every time you connect with a move.

Special: "Always Gets His Man"

Draw a random Hold. This can be used only if your opponent is on the mat.

Cattle Prod

Very Rare
Technical
Illegal, Finisher

The Mountie Finisher

Counters in close moves.

Your opponent is Stunned for 2 turns. You recieve 7 Warnings.

COST: 14
DMG: 14
in close

Dino Bravo

Limits
= 0
= 0
= 1

HP: 69

Member of Jimmy Hart's Stable

If your opponent has more Strength than you, gain 1 Attitude every time you connect with a move.

Bravo's Bear Hug

Very Rare
Strength
Hold, Finisher

Dino Bravo Finisher

Counters in close moves.

This move does 1 Back Damage per turn for each point of Strength you have.

When this move connects, it does -1 damage for every point of Strength your opponent has.

COST: 14
DMG: 9
in close

Jimmy Hart, Megaphone Shot, Honky Tonk Man, Shake, Rattle & Roll, The Mountie, Cattle Prod, Dino Bravo and Bravo's Bear Hug were added October 21, 2002.