Jimmy Hart
Very Rare Jimmy Hart's Stable Trademark Draw a page. This can only be played if Jimmy Hart is not in play. Any member of Jimmy Hart's Stable recieves 1 Attitude at the start of every third round. (3, 6, 9, etc.) COST: 0 |
Megaphone Shot
Rare Jimmy Hart's Stable Trademark This can only be played if Jimmy Hart is in play. This move does +1 damage for each point of Attitude you have. You recieve 4 Warnings. COST: 8 |
Honky Tonk Man
Limits HP: 64 Member of Jimmy Hart's Stable Special: "Cool, Cocky And Bad" Choose: Heal HP or draw pages. Each ability can be used once, and each gives you a total equal to your points of Attitude. |
Shake, Rattle & Roll
Very Rare Honky Tonk Man Finisher Counters head down moves. This move does +1 damage for each point of Attitude you have. COST: 14 |
The Mountie
Limits HP: 64 Member of Jimmy Hart's Stable If your opponent has more Warnings than you, gain 1 Attitude every time you connect with a move. Special: "Always Gets His Man" Draw a random Hold. This can be used only if your opponent is on the mat. |
Cattle Prod
Very Rare The Mountie Finisher Counters in close moves. Your opponent is Stunned for 2 turns. You recieve 7 Warnings. COST: 14 |
Dino Bravo
Limits HP: 69 Member of Jimmy Hart's Stable If your opponent has more Strength than you, gain 1 Attitude every time you connect with a move. |
Bravo's Bear Hug
Very Rare Dino Bravo Finisher Counters in close moves. This move does 1 Back Damage per turn for each point of Strength you have. When this move connects, it does -1 damage for every point of Strength your opponent has. COST: 14 |
Jimmy Hart, Megaphone Shot, Honky Tonk Man, Shake, Rattle & Roll, The Mountie, Cattle Prod, Dino Bravo and Bravo's Bear Hug were added October 21, 2002.