Doink The Clown

Limits
= 0

HP: 65

You can not play momentum pages. At the start of every second round (2, 4, 6, etc.), gain a random momentum.

Clownin' Around

Very Rare
Entrance, Gameplan, Trademark

Doink The Clown Trademark

Special: Draw a page of the type you have the most momentum of. This can only be played if you have a dominant momentum type.

COST: 0
Special

Dink The Clown

Rare
Support, Trademark

Doink The Clown Trademark

When you connect with a move, your opponent ditches a page of the type you have the most momentum of. If you have no dominant momentum type, your opponent loses 1 Attitude.

COST: 5
Special

The Whoopee Cushion

Very Rare
Agility
Impact, Drop, Finisher

Doink The Clown Finisher

Play only if your opponent is on the mat in the ring.

This move does +10 damage for every set of every momentum type you have. (1 of each Agility, Knowledge, Strength, Strike and Technical = +10, 2 of each = +20, etc.)

COST: 10
DMG: 10
high risk

Doink The Clown, Clownin' Around, Dink The Clown and The Whoopee Cushion were added October 21, 2002.