Crash
Limits HP: 58 Hardcore Superstar Special: "24/7" Choose a Weapon Special in your playbook. You play it, ignoring play restrictions. This may only be used once per match after turn 5. |
Houdini Of Hardcore
Very Rare Crash Trademark Play only in a Hardcore match. At the start of every round, if you are in control, your pin chance increases by +1%. COST: 0 |
Crash Course
Very Rare Crash Finisher This move does +1 damage for every Weapon move you have connected with (up to +10). If not already stunned, your opponent is stunned until the end of the next turn. COST: 15 |
Crash Landing
Very Rare Crash Finisher This move does +1 damage for every pinning move you have played (up to +10). You attempt a pin. If the pin fails, you remain in control. COST: 15 |
Crash's Bulldog
Very Rare Crash Finisher Your opponent ditches all Weapon moves from hand. For every page ditched, this move does +1 damage. COST: 15 |
Crash, Houdini Of Hardcore, Crash Course, Crash Landing and Crash's Bulldog were added November 9, 2002.