Crash

Limits
= 2
= 2

HP: 58

Hardcore Superstar

Special: "24/7"

Choose a Weapon Special in your playbook. You play it, ignoring play restrictions. This may only be used once per match after turn 5.

Houdini Of Hardcore

Very Rare
Entrance, Gameplan, Trademark

Crash Trademark

Play only in a Hardcore match.

At the start of every round, if you are in control, your pin chance increases by +1%.

COST: 0
Special

Crash Course

Very Rare
Strength
Impact, Takedown, Finisher

Crash Finisher

This move does +1 damage for every Weapon move you have connected with (up to +10). If not already stunned, your opponent is stunned until the end of the next turn.

COST: 15
DMG: 15
in close

Crash Landing

Very Rare
Strength
Impact, Takedown, Finisher, Pin

Crash Finisher

This move does +1 damage for every pinning move you have played (up to +10).

You attempt a pin. If the pin fails, you remain in control.

COST: 15
DMG: 15
victim below

Crash's Bulldog

Very Rare
Agility
Impact, Takedown, Finisher

Crash Finisher

Your opponent ditches all Weapon moves from hand. For every page ditched, this move does +1 damage.

COST: 15
DMG: 10
behind opponent

Crash, Houdini Of Hardcore, Crash Course, Crash Landing and Crash's Bulldog were added November 9, 2002.